Many thanks Tony.
I should have mentioned that I already know about the SDK's and so on and
yes you are correct about what I am trying to achieve. :-)
But I would like to achieve this with almost any file format that is
possible to play in WMP (assuming we have the codecs installed)
how would I actually go ahead and implement this?
It's obviously not going to be like this:
Server open media file
Server read x bytes
Server send x bytes to client
Client recieves x bytes
Client (somehow????) P/Invokes WMP and gives it x bytes to play
surely that is not the way?
How would I go ahead and do this?
Once again any guidence is much appreciated
No codecs for the mobile version you are stuck with what you have unless you
install another player

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Brad Leyden
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>
> Many thanks Tony.
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>> Microsoft, you can use that standalone or within your apps for the
>> purpose.
Well at this point you probably would be better off asking in one of
the developer groups ;). I'm a programmer, but not with Pocket PC or
multimedia.
However if I was trying to do this, bearing in mind that Pocket WMP
only supports WMV/WMA for streaming (even though it supports MP3 for
file playback, it doesn't support it for streaming), and additional
codecs can't be installed by the user, seems to me the only way that
makes sense is to transcode to WMV/WMA at the server.
Still not sure what you're trying to do at the other end, why do you
need a client other than WMP itself? Trying to do server-initiated
playback? I guess your client could effectively be a streaming proxy
server, serving a "silent" stream continuously until it receives some
actual data from the server to inject into the stream. Like I say,
this is beyond my areas of knowledge.
Pocket WMP supported formats
http://support.microsoft.com/default.aspx?scid=kb;en-us;311886
> Many thanks Tony.
> I should have mentioned that I already know about the SDK's and so on
[quoted text clipped - 18 lines]
>
> Once again any guidence is much appreciated
Ahmed Ilyas - 26 Jun 2006 13:05 GMT
Thanks again for the great response!
Well yeh, I initially wanted the "users" to use the WME for streaming
content so the PPC can recieve those streams of media but sometimes it works,
sometimes it doesnt. Plus most users don't understand why they have to
install WME just to do this (don't get me started....lol)
thought I could make an app to pretty much send/recieve the bytes of media
data and give it to WMP on the PPC for it to playback those bytes, as if it
were streaming/playing a file.
> Well at this point you probably would be better off asking in one of
> the developer groups ;). I'm a programmer, but not with Pocket PC or
[quoted text clipped - 39 lines]
> >
> > Once again any guidence is much appreciated