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Pocket PC Forum / Developers / SmartPhones / October 2008

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ThreadLast Post  Replies
USB port comms22 Oct 2008 17:51 GMT1
Is there a way to 'read' the usb port. I am trying to get a switch command
eg voltage change or switch press so I can action some code.
Any info appreciated.
Cheers
Problem capturing the keyPress Event in Windows Mobile 5 Smartphone22 Oct 2008 17:49 GMT1
I've a problem when I try to capture the keypress event. The device is
a THOSIBA G500 (Windows Mobile 5 Smartphone) and the source code in c#
is here:
       private void textBox1_KeyPress(object sender,
GetAsyncKeyState and stylus tap position17 Oct 2008 11:17 GMT5
I'm using GetAsyncKeyState(VK_LBUTTON) to asynchronously check for
stylus tap in my C++ native windows mobile application. The problem is
that I need tap position (coordinates) too. Unfortunately
GetCursorPos() doesn't seem to work. I tried something like this:
WM 6.1 Bluetooth pairing issue14 Oct 2008 14:13 GMT2
I have a question:
I have a BPP application(Basic Printing Profile) on Pocket PC and when I try
to print on a printer on which pairing is enabled, I am facing some problems
in WM 6.1.
C# SmartPhone LinkLabel.ContextMenu12 Oct 2008 09:37 GMT3
I search a way to implement a ContextMenu for my LinkLabel. But I
cann't find any sample how to do this.
I'm using MS VS2005 with .NET 2.0 Framework.
Have you a CodeSnippet for me?
WCF-SocketException: An existing connection was forcibly closed by07 Oct 2008 20:15 GMT1
I have created an WCF service to transfer files between my window mobile 6.0
device and the server.
It works fine for files up to 2MB, But when i try to send larger files, it
throws the below exception.
play sound througth the earpiece06 Oct 2008 17:07 GMT7
Hi would like to know if someone outthere knows if its possible to playback a
file but not througth the normal phone spearker but from earpiece, as same as
we receive a phone call.
thanks
KeyDown event on Smartphones03 Oct 2008 21:21 GMT2
I have written an application for Windows Mobile 6.0 smartphones. The
application is written in Microsoft CF 2.0 using C# language. I observed a
weird behavior when I ran my application on different phones.
The application ran properly on Motorola Q9h and on Samsung BlackJack 2.
 
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